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Quick Guide to Boss Materials in Diablo IV

Summoning Bosses in Diablo IV (Updated for Season 8)

Like my memory when I try to recall which bosses need what materials, this stuff gets fuzzy fast.

This is a companion piece to my quick guide to mythic unique equipment - which aged like milk once they turned everything purple. Same energy here: simple, to the point, and meant to help you summon bosses without second-guessing yourself.

I’m not diving into farming routes or spawn logic. Just a clear breakdown of how many of each material you’ll need to summon each endgame boss in Diablo IV, updated as of Season 8: Belial's Return."

I play casually, forget numbers constantly, and get called out by my wife when I say "not enough mats" without knowing what "enough" actually means - so this is my cheat sheet (and now yours too). Admittedly, I've been so busy I haven't even started Season 8 yet, but hey - research is half the battle, right?

Diablo IV: Boss Summoning Materials

A few things have changed since the early seasons—Stygian Stones are gone, and the material costs to summon bosses have been reduced. Bosses begin appearing on Torment I difficulty and beyond.

No changes were made in Season 7 (Season of the Witch), but with Season 8 now live, some new bosses and materials have been introduced.

Boss Location Summoning Materials
Echo of Varshan Malignant Burrow in Hawezar 12x Malignant Heart
Grigoire, The Galvanic Saint Hall of the Penitent in Dry Steppes 12x Living Steel
The Beast in the Ice Glacial Fissure in Fractured Peaks 12x Distilled Fear
Lord Zir The Darkened Way in Fractured Peaks 12x Exquisite Blood
Urivar Fields of Judgement in Scosglen 12x Judicator’s Mask
Duriel, King of Maggots Gaping Crevasse in Kehjistan 3x Shards of Agony
Echo of Andariel Hanged Man's Hall in Tarsarak 3x Pincushioned Doll
Harbinger of Hatred Harbinger's Den in Nahantu 3x Hatred Hearts
Belial, Lord of Lies Palace of the Deceiver in Kehjistan 2x Betrayer’s Husk

Happy boss bashing!